Monday, February 11, 2019

Charaktere der Legende von Zelda


Dies ist eine Liste bemerkenswerter und wiederkehrender fiktionaler Zeichen aus The Legend of Zelda von Nintendo entwickelte Videospielserie.
The Legend of Zelda [a] ist eine High-Fantasy-Action-Adventure-Videospielserie, die von den japanischen Spieldesignern Shigeru Miyamoto und Takashi Tezuka erstellt wurde. Es wird hauptsächlich von Nintendo entwickelt und veröffentlicht, obwohl einige tragbare Raten an Capcom, Vanpool und Grezzo ausgelagert wurden. Das Gameplay der Serie umfasst Elemente aus Action-, Abenteuer- und Rätselspielen.

Die Serie konzentriert sich auf Link, den spielbaren Charakter und Hauptprotagonisten. Link erhält oft die Aufgabe, Prinzessin Zelda und das Königreich Hyrule aus Ganon, dem Hauptgegner der Serie, zu retten. Andere Einstellungen und Antagonisten sind jedoch in mehreren Spielen aufgetreten. Bei den Plots handelt es sich im Allgemeinen um ein Relikt, das als Triforce bekannt ist, ein Satz von drei omnipotenten goldenen Dreiecken.

Seit der Veröffentlichung des Originals The Legend of Zelda im Jahr 1986 wurde die Serie um 19 Einträge auf allen wichtigen Spielekonsolen von Nintendo sowie einigen Spin-offs erweitert. Eine amerikanische Zeichentrickserie, die auf den 1989 ausgestrahlten Spielen basiert. Seit 1997 werden in Japan von Nintendo in Auftrag gegebene individuelle Manga-Anpassungen produziert. The Legend of Zelda ist eine der bekanntesten und erfolgreichsten Franchises von Nintendo, die über 80 verkaufte Millionen Exemplare ab 2017; Viele seiner Spiele werden von Kritikern und Fans gleichermaßen als eines der besten Videospiele aller Zeiten betrachtet. [ Zitat benötigt .




Protagonisten [ edit ]


Link [ edit



Link ist ein hylianischer Jugendlicher, der charakteristisch eine grüne Tunika und eine spitze Kappe trägt. Er hat spitze Ohren und das Triforce-Symbol an seiner linken Hand. Jede Inkarnation von Link ist bescheiden, fleißig, mutig und daher würdig, die Triforce of Courage zu tragen. Die verschiedenen Links haben jeweils einen speziellen Titel, wie "Hero of Time" in 19459004, Okarina of Time "Hero of the Winds" in The Wind Waker oder "Hero Choses by the Götter "in Twilight Princess. Link ist in der Regel Linkshänder, mit wenigen Ausnahmen. In der Wii-Version von Twilight Princess ist Link aufgrund der "Spiegelung", die zur Aufnahme des rechtshändigen Steuerungssystems verwendet wird, [1] Rechtshänder, was das gesamte Layout der Spielwelt von dem seines Nintendo abhebt GameCube Gegenstück. Link ist auch Rechtshänder in den Titeln Skyward Sword und Breath of the Wild . In Ocarina of Time Master Quest wird das Spiel auch gespiegelt und Link ist Rechtshänder.

Link spricht normalerweise nicht; er macht normalerweise grunzende oder kreischende Geräusche, anstatt Wörter zu verwenden, und hat einen Begleiter, der für ihn spricht. Eine Ausnahme ist The Wind Waker wo er sagt "Komm schon!" andere Charaktere oder Gegenstände nachkommen zu lassen. Link spricht in der Zeichentrickserie und den von Philips produzierten CD-i-Spielen, diese werden jedoch nicht als kanonisch in Bezug auf die Hauptserie angesehen. [ nach wem? [19659005] In allen Zelda Spielen außer Breath of the Wild kann der Spieler Link nennen, und NPCs nennen ihn mit diesem Namen. [note 1]


Prinzessin Zelda [ ] edit ]



Prinzessin Zelda ist die Prinzessin von Hyrule und die Hüterin der Triforce of Wisdom. Während die meisten Titel Link benötigen, um Zelda vor Ganon zu retten, wird ihr manchmal gezeigt, dass sie im Kampf fähig ist und magische Kräfte und Waffen wie Light Arrows verwendet, um Link zu unterstützen. Mit Ausnahme der CD-i-Spiele war sie in der Serie erst Spirit Tracks spielbar, wo sie zu einem Geist wird und einen Phantom-Ritter besitzen kann, der vom Spieler gesteuert werden kann. Zelda hat gelegentlich Aliasnamen und Alter Egos, darunter Sheik in 19459004 Ocarina of Time und Tetra in The Wind Waker und Phantom Hourglass.


Antagonisten [ ]



Ganon [ ]



Ganon (oder Ganondorf Dragmire in seiner menschlichen Form) Haupt Bösewicht. Er ist der Endgegner der meisten Spiele.

In den Spielen ist Ganondorf der Anführer der wüstenbewohnenden Gerudo-Rasse und des bösen Erzfeinds von Link. Seine spezifischen Motive variieren von Spiel zu Spiel, aber meistens gehören die Entführung von Prinzessin Zelda und die Suche nach der Triforce, einem magischen Relikt, das dem Besitzer die ultimative Macht verleiht, die Herrschaft über das Königreich Hyrule zu erlangen.

In vielen Spielen besitzt oder erwirbt er bereits einen Teil der Triforce namens Triforce of Power, der ihn dazu veranlasst, die Triforce of Wisdom und die Triforce of Courage zu suchen, die von Zelda bzw. Link gehalten werden. In Ocarina of Time benutzt er das Kind Link, das Zugang zum Meisterschwert erlangt hat, um die Triforce zu ergreifen. Da Ganondorfs Herz nur im Gleichgewicht mit der Triforce of Power steht, bricht es in drei Teile ein - Macht, die Ganondorf gegeben wird, Courage, gegeben an Link (der zu dieser Zeit in einem siebenjährigen bewusstlosen Zustand war) und Weisheit an Zelda (der gegangen ist) als Scheich zu verstecken). Um alle drei zu besitzen, muss Ganon die beiden anderen besiegen.

Im Gegensatz zu den meisten anderen Charakteren ist Ganon in jedem Spiel die gleiche Version seines Charakters mit Ausnahme von Four Swords Adventures wo er Ganons Reinkarnation ist. Er ist auch die physische Personifizierung des Hasses des Dämonenkönigs Demise und ist dazu bestimmt, ewig wiedergeboren zu werden, wenn er getötet wird.


Agahnim [ edit ]


Agahnim ist ein böser Zauberer, der in Die Legende von Zelda: Eine Verbindung zur Vergangenheit erscheint. Agahnim erschien während einer Zeit von Flut, Hungersnot und Krankheiten und half der königlichen Familie, indem er mehrere Seuchen beseitigte und für einige Zeit zu ihrem vertrauenswürdigen Berater wurde. Bald zeigte er seine wahren Farben und ergriff die Macht, indem er den König von Hyrule tötete und die Burgsoldaten einer Gehirnwäsche unterzog. Agahnim beginnt die Nachkommen der sieben Weisen zu fangen und verbannt sie in die dunkle Welt, um Ganon aus seiner Haft zu befreien. Link kann Agahnim nicht davon abhalten, Prinzessin Zelda gefangen zu nehmen, aber er kann Agahnim besiegen, indem er das Meisterschwert verwendet, um die Magie des Zauberers auf sich selbst zu reflektieren.

Als letzten Akt des Trotzens flieht Agahnim in die Dunkle Welt und zieht Link mit sich und beginnt die zweite Hälfte der Handlung des Spiels. Gegen Ende des Spiels trifft Agahnim Link im obersten Stockwerk von Ganon's Tower und wird nach einer weiteren Schlacht getötet, in der sich herausstellt, dass sein Körper ein Gefäß für Ganons Seele ist.

In Link's Awakening war Agahnims Schatten einer der Schatten von Links ehemaligen Feinden, die Link in der letzten Schlacht im Windfischei der Insel Koholint angriffen.


Cia [ edit ]


Cia ist eine mächtige Zauberin und ein großer Bösewicht in Hyrule Warriors . Sie war eine gutmütige Wächterin, die das Gleichgewicht der Triforce aufrechterhielt und verschiedene Epochen in Hyrule und das Schicksal aller Lebenden magisch miterleben konnte. Im Laufe der Zeit entwickelte Cia jedoch intensive romantische Gefühle für Link, die sich in Eifersucht gegenüber Prinzessin Zelda verwandelten. Ganondorf konfrontierte sie mit Cias wachsendem Ärger als Möglichkeit, sie zu manipulieren, um wiederbelebt zu werden. Er überredete sie, sein Gebot zu tun, und er teilte ihre Seele in zwei Teile: die leichte und tugendhafte Seite, die als Lana bekannt ist, während Cia die dunkle und verdorbene Seite wurde. Nach Cias Bestechung wird sie sehr provokativ und aggressiv, entschlossen, Hyrule zu erobern und alles in ihr zu beanspruchen. Cia kämpft mit einem Stab der Finsternis und nutzt schwarze Magie, um Dark Links zu beschwören, die sie angreifen.

Cia wird scheinbar in der Schlacht getötet, nachdem sie ihre Lebensenergie dazu verwendet hat, ihre Feinde zu vernichten. In Hyrule Warriors Legends wurde bekannt, dass Cia diese Schlacht überlebte, aber der böse Gespenst Phantom Ganon hat sie gefangen genommen und ihre Magie weggelassen. Link und Lana brachen auf, um Cia im Großen Meer (die Einstellung von The Wind Waker ) zu finden und sie mit Hilfe von Tetra und King Daphnes zu retten. Einmal in ihre eigene Welt zurückgekehrt, verzichtet Cia auf ihre bösen Wege und kehrt zusammen mit Lana zurück zur Bewachung der Triforce.


Dark Link [ edit ]


Dark Link (auch bekannt als Shadow Link in Oracle of Ages und Four Swords Adventures ) ist ein wiederkehrender Boss der Serie und ein Doppelgänger von Link. Dark Link ist in der Regel durchgehend schwarz mit roten Augen, aber im Four Swords Plus-Manga weiß mit violetten Haaren. Im Allgemeinen kopiert Dark Link das Schwert des Links, kann jedoch in einigen Spielen das gesamte Waffenarsenal von Link verwenden. Er ist auf verschiedene Weise geformt, wird aber immer durch magische Beschwörung geschaffen. Als er zum ersten Mal in The Adventure of Link erscheint, ist er der letzte Boss, der von einem mysteriösen Zauberer als Test für den Erwerb der Triforce of Courage erstellt wurde. In Oracle of Ages werden Shadow Links von der Zauberin Veran beschworen, die während des letzten Gefechts Shadow Links beschwört, die die Fähigkeit von Link behindern, sie anzugreifen.

Zu Shadow Link's Erscheinungen gehören die der Hauptfigur, eines wiederkehrenden Chefs und der Wiederbelebung von Gegnern in Four Swords Adventures . Diese Schattenverknüpfungen werden vom dunklen Spiegel des dunklen Tempels erstellt. Mit einem Trick kann Link das Vierschwert aus dem Vierschwertschrein ziehen, wodurch Vaati freigelassen wird und Link in drei Klone aufgeteilt wird. Sie plagen die Links während des gesamten Spiels, indem sie ihn direkt angreifen und sich während des Angriffs auf die Bürger von Hyrule imitieren, wodurch sie die Links verdächtigen und misstrauen. Die Links vernichten schließlich Vaati in einer letzten Schlacht, während Zelda das Siegel auf dem dunklen Spiegel aufhebt und es in ihren Besitz nimmt. Im Manga zerstört Shadow Link jedoch den Spiegel und letztlich sich selbst, um die Links vor Vaati zu retten.

Dark Link erscheint auch in Ocarina of Time und seinem Manga, dient aber nur als Figur im Manga. Während Link sich in Kakariko Village befindet, taucht eine schattige Substanz aus dem Brunnen auf, packt ein Kind und manifestiert sich als Dark Link. Er greift Link an und hat anfangs die Oberhand, da Link generell nicht genug Geschicklichkeit besitzt, aber Link schafft es schließlich, ihn zu treffen. An diesem Punkt manifestiert sich das Reiten wieder, was Link und Epona bekämpfen und bald besiegen. In 19459004 Ocarina of Time ist er ein Sub-Boss im Wassertempel, der fast alle Angriffe von Link kopiert.

Dark Link erscheint in Super Smash Bros. Melee und Super Smash Bros. Brawl als Feind in einem der Event Matches sowie als alternatives Kostüm für Link und Toon Link in Super Smash Bros. Brawl und Super Smash Bros. für Nintendo 3DS und Wii U . [2] Das Design der Brawl-Alternativfarben-Inkarnation ähnelt einem schattigen Link Twilight Princess und der Dark Link in den Ereignissen haben in beiden Spielen keine Farbtiefe. In Hyrule Warriors erscheint Dark Link als Gegner im Spiel und als herunterladbares Kostüm für Link.

Im Jahr 2010 rangierte IGN Dark Link als 77. Platz auf seiner Liste der Top 100-Videospielschurken. [3]


Twinrova [ edit ]


Kotake () ) und Koume ( コ ウ 19 Kōme ) gemeinsam als Twinrova Sisters bezeichnet. ō 魔術師 ツ イ ン ロ ロ ー 19 Sōseimajutsushi Tsuinrōba wörtlich "Twin Magicians Twinrova") sind ein Paar von Gerudo-Hexen, die die Surrogatmänner und die devoten Revolutionskönige sind Ganondorf Sie können andere einer Gehirnwäsche unterziehen, um Ganondorf zu dienen, und sich zu der stärkeren Hexe Twinrova zusammenschließen. Die Besen, mit denen sie fliegen, werden zu Zeptern, die die Kraft von Twinrova lenken.

Sie erscheinen in Majoras Mask sind aber wohltätiger als ihre Ocarina of Time Kollegen. Sie wohnen im Südlichen Sumpf, Kotake betreibt einen Trankladen und Koume betreibt einen Ausflugsbootservice. Einmal verletzt das Skull Kid Koume, der Link bittet, ihr einen roten Trank aus Kotakes Laden zu bringen, um zu heilen. Nachdem sie Koume aus dem Wald geheilt und den Sumpf wieder normalisiert hat, veranstaltet sie ein Schießspiel, das ein Stück Herz ergibt.

Kotake und Koume sind Schurken in Oracle of Seasons und Oracle of Ages . Sie schicken ihre Diener Onox und Veran nach Holodrum und Labrynna, um die für die Wiederbelebung von Ganon benötigte Energie zu erhalten. Gegen Ende des zweiten Spiels nehmen sie Prinzessin Zelda gefangen und bereiten sich darauf vor, sie als Opfer darzubieten, um den Zauber zu beenden. Link folgt den Hexen zu ihren Gemächern mit Hilfe der Oracles Din und Nayru, und Koume und Kotake bekämpfen ihn als getrennte Hexen und in ihrer verschmolzenen Twinrova-Form. Nach ihrer Niederlage opfert sich Twinrova anstelle von Zelda, um den Zauber zu vollenden. Dies führt dazu, dass Ganon als ein sinnloses Tier wiederbelebt wird, was Link besiegt.


Demise [ edit ]


Demon King Demise ( 35 の 焉 Shūen no Mono ) von der Göttin Hylia bestraft und verwandelte sich in ein riesiges Monster, das als "Gefangener" bezeichnet wurde, als er versuchte, die Triforce zu nehmen. Aber sein Schwert, das die Form des arroganten Dämonenlords Ghirahim annimmt, spürt Hylias Reinkarnation (Prinzessin Zelda) auf und nutzt ihre Lebenskraft, um Demise wiederzubeleben. Beeindruckt von einem menschenähnlichen Link, der bereit ist, sich ihm zu stellen, beschließt Demise, ihn aus Vergnügen zu bekämpfen. Nachdem Link ihn tödlich verletzt und Zeldas Seele in ihrem Körper wiederhergestellt hat, sind die Überreste von Demise im Meisterschwert versiegelt. Die letzten Worte von Demise sprechen von einer neuen Inkarnation seiner Bosheit, die auf Ganondorf anspielt, und die Bindungen, die ihn mit den Nachkommen von Zelda und Link verbinden. Hyrule Warriors erscheint Demise in seiner inhaftierten Form, bevor er besiegt wird. Ghirahim dient schließlich Ganondorf, während er die Anwesenheit seines Meisters in ihm spürt.


Ghirahim [ edit ]


Dämonenlord Ghirahim ( 90 ラ 65 Girahimu ) Skyward Sword als er Zelda unerbittlich verfolgt, um Demise wiederzubeleben. Obwohl er delikat wirkt und auf spielerische, extravagante Weise wirkt, ist Ghirahim ein grausamer Sadist mit einem gefährlichen, kurzweiligen Temperament. Er spielt arrogant mit Link in den ersten beiden Schlachten und offenbart dann seine volle Macht in einer letzten Schlacht vor der Veröffentlichung von Demise. Nachdem seine Mission erfüllt wurde, offenbart sich Ghirahim als Geist des Schwertes von Demise, wenn er das Leben erhält, damit er seinen Herrn wiederbeleben kann. Er kehrt zu seiner Schwertform zurück, bevor er während Demises Kampf mit Link zerstört wird. Während der Ereignisse von Hyrule Warriors ruft Cia Ghirahim aus der Vergangenheit dazu auf, für sie zu kämpfen, bevor er nach ihrer Niederlage ein Anhänger des wiederbelebten Ganondorf wird. Ghirahim erscheint auch in Super Smash Bros. für Nintendo 3DS und Wii U als Assist Trophy.


Zant [ edit ]


Usurperkönig Zant (19459035) Senō Zanto ) ist Mitglied der Twili, der sich freiwillig Ganondorf bot, den er als Gott ansah, um Midna zu besiegen und in Hyrule einzudringen. Obwohl Midna Link dazu auffordert, Fused Shadows zu sammeln, damit sie sowohl ihre ursprüngliche Form als auch ihr Erstgeburtsrecht als Herrscherin der Twili wiedererlangen kann, offenbart Zant, dass sein Fluch auf Midna von Ganon platziert wurde, nachdem er tödlich verletzt worden war. Der letzte Kampf gegen Zant besteht darin, ihn in den Arenen anderer Bosse und Sub-Bosse zu bekämpfen, bevor er vor Hyrule Castle kämpft. Während der Ereignisse von Hyrule Warriors ruft Cia Zant aus der Vergangenheit auf, für sie zu kämpfen, bevor er nach der Niederlage Cias ein Anhänger des wiederbelebten Ganondorfs wird.


Vaati [ edit ]


Vaati ( グ フ フ Gufū ) ist der Hauptantagonist von Die Legende von Zelda: Vier Schwerter und Die Minishütze und der sekundäre Antagonist von Four Swords Adventures . Sein häufigstes Aussehen ist eine schwarze Kugel mit einem einzigen Auge, obwohl er ursprünglich ein menschliches Wesen war. Four Swords wird Vaati zunächst in der Waffe "Four Sword" versiegelt, entkommt und entführt Prinzessin Zelda, die dann von Link, der vom Schwert in vier Hälften gespalten wird, zum Schwert zurückgegeben wird. In der Fortsetzung Four Swords Adventures flieht er mit Prinzessin Zelda erneut mit der Hilfe von Ganon und zwingt Link, sich zu trennen und ihn zu besiegen. Vor den Ereignissen von The Minish Cap war Vaati ein Picori, der durch das Böse in den Herzen der Menschheit korrumpiert wurde. Er benutzte die von seinem Meister Ezlo kreierte Wunschkappe, um sich in einen hylianischen Zauberer zu verwandeln, und im Spiel beginnt er, die Macht der Lichtmacht ausfindig zu machen. Er nimmt schließlich seine schwarze Kugelform in diesem Spiel an.


Yuga [ edit ]


Yuga ist der Hauptbösewicht von Die Legende von Zelda: Eine Verbindung zwischen Welten . Er jagte die Nachkommen der Sieben Weisen und Prinzessin Zelda, um Ganon wiederzubeleben und mit seiner Macht die Welten von Hyrule und Lorule zu beherrschen. Er ist ein Zauberer, der sich und andere in zweidimensionale Kunst verwandeln kann. Mit seinem Zauberstab kann er Menschen in Bilderrahmen einfangen und daraus Bilder von Lorule machen.


Majora [ edit ]


" Majora " ist der Hauptbösewicht von Majoras Maske ; einst von einem namenlosen Stamm zum Verhexen und Foltern benutzt. Die Maske wird hauptsächlich über dem Gesicht von Skull Kid getragen, der, von Majoras Einflüssen korrumpiert, die dunkle Magie der Maske benutzt, um Chaos über Termina zu bringen. Während des Endgegners werden zwei weitere Formen von Majora gezeigt; Majoras Inkarnation und Majoras Zorn. Beide sind humanoide Kreaturen, obwohl Majoras Zorn lange, peitschenartige Arme hat. Skull Kid mit Majora's Mask erscheint auch als Assist-Trophäe in Super Smash Bros. für Nintendo 3DS und Wii U .


Nebenfiguren [ edit ]


Epona [ edit



Epona Epona der ihn unterstützt Okarina of Time Majoras Maske Zwielichtprinzessin und Breath of the Wild. Sie kommt Link zu Hilfe, als sie von ihrem speziellen Lied, das er auf der Okarina in 19459004 (Okarina of Time und Majora's Mask ) spielt, und auf einer Klinge aus Horse Grass in Twilight, gerufen wird Prinzessin .


Fi [ edit ]


Fi ( フ ァ イ Fai [194590012]) ist eine Frau humanoide Darstellung des Göttinnenschwerts, das später zum Meisterschwert wird, Skyward Sword . Fi dient Link als Begleiter und unterstützt ihn während des gesamten Spiels, obwohl sie eine logische Denkweise hat und ihren Meister und andere immer besser versteht. Am Ende, nachdem Demise im Meisterschwert versiegelt ist, offenbart Fi, dass ihre letzte Anweisung von der Göttin ist, Link in einen endlosen Schlaf in der Waffe zu lassen, was er nach Ermutigung von Fi und Zelda tut. Fi erscheint als spielbare Figur in Hyrule Warriors .


Golden Goddesses [ edit ]


Die drei Golden Goddesses ( Din Farore und . Nayru ) sind für die Schaffung von Hyrule sowie für die Schaffung der Triforce verantwortlich, die einen Bruchteil ihrer göttlichen Macht beherbergt. Din ist die Göttin der Macht, verbunden mit der Farbe Rot und den Elementen von Erde und Feuer; Farore ist die Göttin des Mutes, verbunden mit der Farbe Grün und den Elementen Wind und Wald; und Nayru ist die Göttin der Weisheit, verbunden mit der Farbe Blau und den Elementen Wasser und Zeit. Jede Göttin ist auch mit einem Bruchstück der Triforce verbunden - Din mit der Triforce of Power, Farore mit der Triforce of Courage und Nayru mit der Triforce of Wisdom. Jede Göttin hat einen Zauber, den Link von einer großen Fee erlangen kann - Dins Feuer, Farores Wind und Nayrus Liebe. Diese drei Zaubersprüche werden von Princess Zelda in Super Smash Bros. Melee und Super Smash Bros. Brawl verwendet. Statuen erscheinen in The Wind Waker und zeigen die drei Göttinnen. Diese Statuen sind dreieckig angeordnet.

Drei humanoide Frauen mit demselben Namen existieren in Oracle of Seasons und Oracle of Ages . Din ist das Orakel der Jahreszeiten und Nayru ist das Orakel der Zeiten. Din hat rote Haare und ist Tänzerin. Zu Beginn des Spiels wird sie von einem Ritter namens Onox gefangen genommen, der sie dazu benutzt, die Jahreszeiten zu stören. Nayru hat blaue Haare und ist Sänger. Sie ist besessen von der Hexe Veran, die sie benutzt, um die Zeit zu stören. Farore hat grüne Haare und lebt im Maku-Baum, einer Entität in Oracle of Seasons und Oracle of Ages . Sie hat keine Relevanz für die Handlung. Die Minish Cap verwendet das gleiche Design für die drei Orakel. In The Minish Cap sind sie Reisende, die in einem Gasthaus in der Stadt wohnen, während sie einen dauerhaften Wohnsitz suchen. Später im Spiel wählt Link möglicherweise nur zwei Personen aus, die in den eigenen vier Wänden wohnen dürfen, und gibt ihm je nach Wahl des Spielers spezielle Tränke.

Sie erscheinen nicht in Twilight Princess obwohl Anspielungen auf ihren Namen in den Namen von drei der Lichtgeister und ihrer jeweiligen Provinzen gefunden werden: Faron (Farore), Eldin (Din) und Lanayru ( Nayru). Die drei sind als Statuen zu sehen, die eine Triforce-Schnitzerei auf dem hylianischen Thron in Hyrule Castle umgeben.

In Skyward Sword werden sie kollektiv als "alte Götter" bezeichnet, im Gegensatz zur Göttin Hylia. Die ersten drei Gebiete sind nach den Namensänderungen der Twilight Princess (Faron Woods, Eldin Volcano und Lanayru Desert) benannt.


Großer Deku-Baum [ edit ]


Der Große Deku-Baum wird als "Vater des Waldes" [ angesehen. 19659008]] . Er erscheint erstmals in Ocarina of Time wo er mit der Überwachung des Kokiri beauftragt wird, einer kindlichen Rasse von Waldgeistern, die im Kokiri-Wald leben. Er ist ein uralter, außergewöhnlich großer Baum mit einem humanoiden Gesicht und einem großen Schnurrbart.

Als Ocarina of Time beginnt, leidet der Große Deku-Baum unter einem Fluch, den Ganondorf auf ihn geworfen hat, um den Geistigen Stein des Waldes zu erlangen. Als er das Schicksal von Link kennt, schickt der Deku-Baum Navi die Fee, um den Jungen zu holen, der als einer von ihnen unter den Kokiri lebt. Er bittet Link, die Ursache des Fluchs zu vernichten, den ersten Boss des Spiels, Königin Gohma, in sich. Obwohl Link die Königin Gohma besiegt, war der Deku-Baum zum Scheitern verurteilt, bevor Link begonnen hatte. Bevor er stirbt, gibt der Deku-Baum Link den Smaragd von Kokiri und fordert ihn auf, Prinzessin Zelda in Hyrule Castle zu suchen. Nachdem der erwachsene Link den Waldtempel fertiggestellt hat und zum Ort des Deku-Baums zurückkehrt, entdeckt er einen kleinen Spross, der in den Deku Sprout (19459006) hineinwächst. Der Spross erzählt Link die Wahrheit über seine Vergangenheit und enthüllt, dass Link eine Hylianerin ist, die von seiner kurz darauf verstorbenen Mutter dem Deku-Baum anvertraut wurde.

In The Wind Waker ist der Große Deku-Baum der Wächter von Forest Haven und ein legendärer Wald- und Erdgeist. Er wird zuerst von ChuChus geplagt und nachdem Link beim Entfernen des ChuChus geholfen hat, informiert der Deku-Baum Link über Forest Haven und die dort lebenden Koroks. Er gesteht zu Link, dass seine Energie abnimmt und er mit dem Alter schwach wird. Es wird angenommen, dass dies derselbe Deku-Baum ist, der im 1945-1900 Ocarina of Time ein Spross war, da er Hylian spricht und sich an alte Zeiten erinnert, als er Link's grüne Tunika sieht. Er gibt Link das Deku-Blatt, um ihm bei seiner Suche zu helfen, und später Farores Perle, nachdem Link Makar aus den verbotenen Wäldern gerettet hat. Wie Valoo und Jabun spricht er Hylianisch, kann aber auch die moderne Sprache des Großen Meeres sprechen.

Der große Deku-Baum und sein Spross erscheinen auch in Rosly Rupeeland von Freshly-Picked Tingle. Er erscheint auch in Die Legende von Zelda: Breath of the Wild.


Groose [ edit


Groose ist ein Tyrann von der Knights 'Academy in Skyward Sword anfangs eifersüchtig auf Links Beziehung zu Zelda. Er verhält sich oft feindselig gegenüber Link und erweist sich für Zelda als ständige Quelle der Verzweiflung. Nach Link to Hyrule findet Groose sich jedoch über den Kopf, als er erfährt, dass er nicht der Held ist, und muss seinen untergeordneten Status akzeptieren. Wenn Sie sich fürsorglicher fühlen, fängt Groose an, edler zu wirken. Er baut ein Katapult namens "The Groosenator", um Link dabei zu unterstützen, die Gefangenen davon abzuhalten, der Grube des Sealed Grounds zu entkommen und den Sealed Temple zu erreichen. Er ist während der letzten beiden Kämpfe mit den Gefangenen spielbar. Unter diesen Umständen kann der Spieler den Groosenator um den Rand des Siegelgeländes bewegen und riesige Bomben abfeuern.


Glücklicher Maskenverkäufer [ edit ]


Der Glücklicher Maskenverkäufer ( 屋 面 Omen'ya ]Mask Shop Owner) ist ein mysteriöser Mann, der sich auf Masken spezialisiert hat, die Link für verschiedene Zwecke verwenden kann. Mit wenigen Ausnahmen ist er fast immer glücklich. Er erscheint zuerst in Ocarina of Time . Er ist in seinem Happy Mask Shop in der Stadt Hyrule Castle während Links Kindheit zu finden. Hier kann Link Masken ausleihen, um sie an Menschen in der Umgebung von Hyrule zu verkaufen. Wenn Link ohne ausreichende Rupien zurückkehrt, um den Happy Mask Salesman zurückzuzahlen, wird er wütend und wirft Link aus dem Shop. Sobald Link alle Masken verkauft, kann er sich eine davon ausleihen, sowie einige Extras, die ausschließlich für humoristische Zwecke verwendet werden. Die Ausnahme ist die Maske der Wahrheit, die Link verwenden kann, um mit Klatschsteinen zu sprechen.

In Majoras Mask spielt er eine wesentliche Rolle. Auf seinen Reisen, um seltene Masken zu finden, wird er vom Skull Kid und seinen beiden Feen Tatl und Tael überfallen; Sie stehlen Majora's Mask, eine mächtige, aber bösartige Maske. Später trifft er Link im Glockenturm in Termina. Link, den das Skull Kid in einen Deku-Scrub verflucht hat, wird gebeten, die Maske zurückzugeben und seine eigene Okarina wiederzugewinnen. Sobald Link mit der Ocarina zurückkehrt, lehrt der glückliche Maskenverkäufer Link das Lied der Heilung, das ihn in seine normale Form zurückverwandelt. Sobald Link Majora, das Wesen, das die Maske bewohnt, endgültig zerstört, gewinnt der glückliche Maskenverkäufer die nun machtlose Maske zurück und lässt Link mit ein paar Ratschlägen zurück, bevor er weggeht und dann einfach verschwindet. Es ist nicht bekannt, ob er derselbe Charakter ist, der in Ocarina of Time vorkommt, da die meisten Einwohner von Termina Kollegen sind, die den Einwohnern von Hyrule entsprechen.

In Oracle of Ages wird er in seinem Geschäft in Nuun Highlands im heutigen Labrynna gefunden. Hier leidet er unter Hunger. Um ihm zu helfen, kann Link ihm das Tasty Meat geben. Im Gegenzug gibt er Link die Hündchenmaske, die Teil der Handelsquest für das Edle Sword ist.

IGN ordnete ihn auf der Liste der Top 20 der verrücktesten Zelda-Charaktere auf Platz vier ein. [4]


Impa [


Impa (). , Inpa ) ist ein Hausmeister von Prinzessin Zelda. In der gesamten Serie Zelda gibt es viele Inkarnationen der Figur Impa, von denen einige der Ninja-ähnlichen Sheikah angehören, ebenso wie es mehrere Inkarnationen von Link und Zelda gibt. Wie bei Link und Zelda haben alle Inkarnationen von Impa bestimmte Persönlichkeitsmerkmale.

Das Original Impa (erschienen in The Legend of Zelda und The Adventure of Link Bedienungsanleitungen, jedoch nicht in den eigentlichen Spielen) wird als alte Frau dargestellt, die Link fordert um Zelda vor Ganon und seinen Gefolgsleuten zu retten. The Impa aus Die Legende von Zelda inspirierte auch zu einer separaten Inkarnation von ihr, die in der Philips-Ausgründung Zelda: Wand of Gamelon erscheint. Im Spiel hilft sie Zelda bei ihrer Suche, indem sie ihr Tipps von der Triforce of Wisdom gibt. Eve Karpf Stimmen Impa in Zelda: Der Zauberstab von Gamelon .

Der Impa von Ocarina of Time ist eine Scheicha, die sowohl Zeldas Leibwächter als auch ein Nachkomme des Stammes ist, der das Kakariko Village gegründet hat. Nachdem Link mit Prinzessin Zelda gesprochen hat, erscheint Impa und bringt ihm "Zeldas Wiegenlied" bei und hilft ihm, aus dem Schloss Hyrule auszusteigen. Als Ganondorf Hyrule Castle Town angreift, hilft Impa Prinzessin Zelda, auf einem weißen Pferd zu fliehen. Später wird bekannt, dass sie tatsächlich die Weise des Schattens ist, eine der sieben Weisen.

Eine übergewichtige Version von Impa ist eine Hauptfigur in Oracle of Seasons und Oracle of Ages . Im letzteren ist sie kurz von Veran besessen.

[1945 Twilight Princess eine Figur mit dem Namen Impaz lebt in einem Dorf, das laut Hylian Text "Old Kakariko Village" heißt, und behauptet, dass sie sowohl der königlichen Familie als auch dient dass sie nach dem Gründer des Dorfes benannt wurde.

In Skyward Sword ist Impa ein Mitglied der Sheikah unter Hylia, die Zelda während ihrer Zeit an der Oberfläche schützen sollte. Impa appears as both a young time traveler who eventually returns to her time and as the elderly overseer of the Sealed Grounds who eventually passes away once her purpose is fulfilled. This incarnation of Impa is seemingly harsher towards others as shown during the first portion of the story. Even though she knows Link is Hylia's chosen warrior, Impa initially believes him to be incompetent and chastises his inability to protect Zelda. She does become less harsh in her old age.

In The Legend of Zelda: A Link Between WorldsLady Impa is once again Zelda's nursemaid, and her lineage from one of the Seven Sages is well-known. She is eventually captured by Yuga and is used alongside the other Sages and Princess Zelda to release Ganon. Once Link frees her from the Turtle Rock dungeon, she is sent to the Spirit World to assist him when all Sages are brought together and presents him with the Triforce of Courage.

In Breath of the Wildshe is the elder of Kakariko Village, the Sheikah People's village. She guides Link on his journey and relates some events of the Great Calamity. She is the first incarnation of Impa shown to have family relatives. She has an elder sister Purah, who appears six years old due to a mishap involving a rune when she attempted to make herself younger. She has a granddaughter, Paya, who harbors a secret crush on Link. She is voiced by Andi Gibson.

Impa appears as a playable character in Hyrule Warriorswith her design and role being a hybrid of her Ocarina of Time and Skyward Sword incarnations. This version of Impa functions as a general in the Hyrulean army, capable of wielding a giant sword or a naginata. Unlike the Ocarina of Time version, Impa is initially oblivious of Sheik's identity which causes her to be distrustful of the ninja. It is only after the defeat of the false Zelda in the Water Temple in the Era of the Hero of Time, that Impa learns Sheik's identity.


Kaepora Gaebora[edit]


Kaepora Gaebora (ケポラ・ゲボラ Kepora Gebora) is a wise owl who guides Link throughout various games in the series. One of the Gossip Stones in Ocarina of Time (found in the Sacred Forest Meadow) says he is the reincarnation of an ancient sage. Hyrule Historia claims that his sage is Rauru, the Sage of Light. Despite guiding Link throughout his childhood in Ocarina of Timehe is not encountered while an adult except near the end. He is seen flying over Lon Lon Ranch when Link learns Epona's Song and in shadows when Link learns the Requiem of Spirit but makes no other appearance until Link completes the child half of the Spirit Temple; after that, he is seen flying away during the credits. He is notorious for asking Link if he would like to hear what he said again at the end of each conversation; the default choice is always "Yes".

He also has a Terminan counterpart (though they may be one and the same) in Majora's Maskwho first appears in the Southern Swamp to teach Link the Song of Soaring, and in Goron Village to help Link cross a large abyss to get the Lens of Truth. There are statues of his likeness spread across Termina which are used as warp points that can be teleported to with the Song of Soaring after Link discovers them. They can be used to save the game temporarily and quit. In The Legend of Zelda: Majora's Mask 3D, Kaepora Gaebora is first met in Goron Village.

In Link's Awakeninga similar owl guides Link, and arrives at certain points to provide hints and backstory. He believes in a prophecy that says Link will wake the Wind Fish. In the game's ending, it is revealed that the Owl is a part of the Wind Fish's spirit. Once the Wind Fish awakes, the Owl vanishes along with Koholint Island.

Kaepora Gaebora does not appear in Skyward Swordbut Zelda's father in the game, Gaepora; bears a strong resemblance to him.


King of Hyrule[edit]


The King of Hyrule is the title given to the various ruling monarchs of Hyrule in the Legend of Zelda series. He is the head of the Hyrule Royal Family and the father of Princess Zelda in most of his incarnations.

The first mention of a King of Hyrule is in the backstory for The Adventure of Linkwhere it is explained that he once possessed all three pieces of the Triforce. This great King, whose tomb is a landmark in the game, concealed the Triforce of Courage in the Great Palace and established the challenges that the future hero would need to complete to reclaim the lost Triforce. In A Link to the Pastthe king only appears during the intro and ending credits, as prior to the game he was murdered by Agahnim and restored at the end thanks to Link's wish. In Ocarina of Timeit is stated that Princess Zelda's father is the king and Ganondorf is seen approaching and kneeling before him when Link and Princess Zelda first meet, The king himself is never shown and his fate is never revealed.

King Harkinan is the ruler of Hyrule and father to Zelda in the animated series, the Nintendo Comics System, and the CD-i games. In Zelda: The Wand of GamelonZelda must rescue him from Ganon after he is betrayed by his cousin, Duke Onkled.

King Daphnes Nohansen Hyrulebetter known as the King of Red Lions, is the last king of Hyrule in The Wind Waker. He remained in Hyrule when the gods flooded the kingdom long before the game, and his spirit animates Link's sailboat.

In The Minish Capthe current ruler, King Daltusis a major character during the game, and his ancestor King Gustaf appears to help Link enter the fifth dungeon.

In Breath of the Wildthe deceased spirit of King Rhoam Bosphoramus Hyrule poses as an elderly wanderer to aid Link in his quest to save his daughter. He was killed one-hundred years before the game's events by Calamity Ganon. Flashbacks reveal that the King was harsh towards Zelda in completing her training to combat Calamity Ganon and scolded her for spending time researching the Guardians. He planned to apologize to her for his behavior but was killed before he got the chance. He is voiced by Bill Rogers.


King of Red Lions[edit]


The King of Red Lions is Link's talking boat in The Wind Waker. It is eventually revealed that the boat is magically animated by the spirit of King Daphnes Nohansen Hyrulethe last King of Hyrule before the gods flooded the kingdom. As the King of Red Lions, he is a red sailboat with an expressive dragon-like figurehead, and carries Link across the Great Sea. He rescues Link when he is cast out to sea by Ganon, and then guides him to various islands to acquire the power needed to defeat the enemy. Ultimately he reveals his true identity to Link and Tetra before taking Link to find the Triforce of Courage. At the end of the game, he thwarts Ganon by surreptitiously using the united Triforce's wish to ask that old Hyrule is finally washed away and that Link and Tetra have hope for their own future. After Link and Tetra defeat Ganon, the King remains as Hyrule is inundated.

King Daphnes appears as a playable character in Hyrule Warriors Legendswith the ability to transform into the King of Red Lions in battle.


Linebeck[edit]


Linebeck first appears in Phantom Hourglass as one of the main characters who helps Link save the World of the Ocean King from Bellum. He provides transport for Link in his ship, the S. S. Linebeckand is greedy and self-centered. For the first half of the game, his goal is to obtain the Ghost Ship's treasure. After the Ghost Ship's treasure is revealed to be merely a rumor devised by Bellum to attract people it, Oshus, revealed as the Ocean King, promises Linebeck one wish if he continues to sail Link across the oceans. This is to be granted after Bellum is defeated. In the endgame, showing a rare burst of courage, Linebeck saves Link and Tetra from Bellum by stabbing him. Bellum, enraged, then possesses Linebeck. After Bellum is defeated by Link once again, he finally dies, and Linebeck is freed. Linebeck has been considerably humbled at this point, however, when the now-restored Ocean King asks him what his wish will be, Linebeck first questions whether he even has to make a wish, then decides that he merely wants to have his ship back (it was destroyed by Bellum just before he possessed Linebeck), rather than asking for some great treasure. After Link and Tetra are returned to their world, Link looks off into the distance, where Linebeck's ship can be seen sailing away.

In Spirit TracksLinebeck's grandson, Linebeck IIIruns Linebeck Trading at the Trading Outpost in New Hyrule. Linebeck III hires a bridgemaker to build a bridge for Link, in exchange for a precious ring he retrieves from the resting place of the original Linebeck.


Lana[edit]


Lana is a supporting character in Hyrule Warriors. The light counterpart of the dark sorceress Cia, Lana manifested when Ganondorf twisted Cia's feelings for Link into an obsession for conquest. Fleeing into the Faron Woods, Lana created a resistance to fight Cia's growing power. After meeting with Link, Lana pledges to aid and protect him in any way, in part due to her own feelings for him.

Lana fights with a book of magic that controls lightning and has other weapons such as a Deku Spear infused with water magic and a special Summoning Gate that summons various monsters to fight. Even in battle, she maintains a happy and cheery personality and is very energetic.


Linkle[edit]


Linkle is a playable character in Hyrule Warriors and its updated version Hyrule Warriors Legends. A young farmgirl who raises Cuccos in a local village, Linkle believes she is the reincarnated hero, encouraged by her grandmother's stories and the compass she inherited from her. When Cia's forces invade Hyrule, Linkle takes it as a sign that her destiny has come and sets out for Hyrule Castle. Due to her poor sense of direction, Linkle repeatedly loses her way and is drawn into multiple battles where she fights alongside various characters. In battle, Linkle's default weapon is a pair of miniature crossbows; she can also obtain a pair of magical boots to grant her a variety of powerful kicking and dashing attacks.


Midna[edit]



Midna (ミドナ, Midona) is one of the main characters in The Legend of Zelda: Twilight Princess. She is an imp-like creature and the princess of the Twili race who serves as Link's companion, much like Navi in Ocarina of Time. Initially Midna shows contempt for Link and uses him to further her own goals; however, she grows to like him and continues to help him on his quest. Midna is shown to be a kind-hearted character, even though she was born in the Twilight Realm. She is the counterpart to Link's battles as a wolf in the Realm of Twilight. Midna returns in Hyrule Warriors as a playable character in both her imp and Twili forms.


Navi[edit]



Navi (ナビィ, Nabī) is a fairy who is Link's "navigator" throughout The Legend of Zelda: Ocarina of Time. The Great Deku Tree in Kokiri Forest instructed Navi to assist Link in his quest to stop Ganondorf. All Kokiri have companion fairies, but because Link is actually a Hylian, he does not receive one until Navi joins him near the beginning of Ocarina of Time. In gameplay, Navi functions primarily as a guide that points out clues in the environment and helps the player learn the controls and advance in the game. Most of her hints are about how to progress in the story or defeat enemies. She can also be used to lock onto enemies, items and other characters in the game. She is one of the few characters with any voice-acting in the series, and one of the few characters who uses English words, such as "Hey", "Look", "Listen", "Watch out", and "Hello". Navi leaves Link at the end of the game after he puts the Master Sword back in the Pedestal of Time. In The Legend of Zelda: Majora's MaskLink sets out to search for a "beloved and invaluable friend," which leads him into the land of Termina. It is strongly implied this friend is Navi.

GamesRadar editor Mikel Reparaz ranked Navi as the most irritating female character, writing that she would have been bearable if she did not interrupt the game constantly with "Hey!" and "Listen!". Fellow GamesRadar editor Tom Goulter listed her as the second most annoying sidekick ever.[5]


Old Man[edit]


The Old Man is a character in multiple titles in the series, notably the original Legend of Zelda. He is a bald man with a red robe and white beard. Link can usually find him inside dungeons or caves standing between two torches. The Old Man has several functions, commonly giving Link items or advice. He is known for his vague advice, such as "DODONGO DISLIKES SMOKE", some of which was corrected in later releases of the game. He appears later in The Legend of Zelda: Oracle of Seasons (2001) and The Legend of Zelda: Breath of the Wild (2017). In Breath of the Wild he is revealed to be the deceased King of Hyrule.

IGN ranked him number five on its list of the Top 20 Weirdest Zelda Characters.[6] His expression, "IT'S DANGEROUS TO GO ALONE! TAKE THIS" from The Legend of Zelda is a popular Internet meme that has been included in a list of the most repeated video games quotes compiled by GamesRadar.[7]


Ravio[edit]


Ravio is a mysterious merchant and supporting character in The Legend of Zelda: A Link Between Worlds. After Link fails to stop Yuga from abducting Seres from the sanctuary, Ravio saves him and brings him back to his house. After Link awakens, he grants Ravio permission to stay in his house. Ravio sets up his shop and gives Link his bracelet, which prevents the hero from being turned into a painting by Yuga and allows him to traverse walls. Initially, Ravio will only rent items to Link and will send Sheerow to retrieve any rented items should Link fall in battle. He begins selling off his wares after Link finds the Master Sword and will thank Link for allowing him to make enough Rupees to retire early if every item in his shop is purchased.

After Yuga and Princess Hilda are defeated and Princess Zelda is freed, Ravio enters Lorule, where it is revealed that he is Link's Lorulian counterpart. A servant of Hilda's, Ravio did not agree with her plan to steal Hyrule's Triforce. He was afraid to stand up to them (in contrast to Link's courageous attitude), so he fled Lorule, hoping to find a hero who could stop Hilda and Yuga. He successfully convinces Hilda that stealing Hyrule's Triforce would only bring out the worst in Lorule, which was exactly the scenario their forebears had hoped to avoid when they destroyed it. The two see Link and Zelda off as they return to their own world. After Link and Zelda wish to restore Lorule's Triforce, Ravio and Hilda are seen in the Sacred Realm of Lorule as the clouds part and their Triforce is restored.

Ravio wears a pink outfit with a rabbit mask covering his face, likely referencing when Link was transformed into a rabbit upon entering the Dark World in A Link to the Past. When unmasked, he looks exactly like Link except his hair is black instead of brown or blonde. He also has a pet bird named Sheerow, who retrieves any items Link rented if Link is defeated.

Ravio is a playable character through downloadable content in Hyrule Warriors. He wields the Rental Hammer as his primary weapon and has been slightly redesigned to resemble the Hyrule Warriors incarnation of Link in both size and body proportions.


Sages[edit]


The Seven Sages are a group of individuals destined to aid a chosen hero in times of crisis; as such, they possess varying magical powers and responsibilities. Each era has its own group of sages, and those groups often aid Link in different ways (though only after they are rescued).

The Seven Sages (originally called "Wise Men") are first mentioned in A Link to the Past. The in-game story reveals that during the great Imprisoning War fought between the evil Ganon and the Knights of Hyrule, the Seven Sages combined their powers to banish the wicked sorcerer and seal him in the Sacred Realm; Ganon's corrupt heart then warped that region into the Dark World. After a few centuries, the wizard Agahnim appeared and placed spells on the King of Hyrule and his knights, bringing them under his control. Agahnim gathered the Seven Maidens—the descendants of the original Sages–including Princess Zelda herself—and leached from their power to break the seal to the Dark World to resurrect Ganon. Link, after defeating Agahnim, journeyed across the Dark World to free the Seven Maidens, who used their combined strength to open the way to Ganon's Tower, the final dungeon of the game. After defeating Ganon and making a just wish on the Triforce, Link returned the Maidens to the Light World.

In the Ocarina of Time prequel, the story of the Sages from A Link to the Past is expanded; this was the first title in the series to refer to the group as "Sages." In this era, the Seven Sages are the protectors of the Triforce and the Sacred Realm; the original Sages built the Temple of Time and established various special locks to prevent evildoers from entering that sanctuary. Exactly what happened to the original Sages is unknown; by the time of that game, there is only one remaining. When Ganondorf uses Link to bypass the Sages' protection and steal the Triforce for himself, his dark heart corrupts the Sacred Realm and sends evil power throughout five temples in Hyrule, transforming the world into a dark mirror of its former self. To save the kingdom, the powers of the Sacred Realm send out an "awakening call" to five special individuals, who are summoned to the temples to become the new Sages and thus break the curses on the holy sites. Link's quest throughout the second half of the game is to cleanse the five temples of monsters and allow the Sages to perform their duties, weakening Ganondorf's power and strengthening the group to perform a banishing ritual. The Sages of this era are:


  • Rauru – A Hylian and the Sage of Light; he is the last of the ancient Sages. He cares for Link during the hero's temporary imprisonment in the Sacred Realm and provides him with information about the Sages and the events of the past seven years. Rauru tasks Link with finding the five remaining Sages and gives him the Light Medallion to begin the quest.

  • Saria – A Kokiri and the Sage of Forest; she was one of Link's only childhood friends. When monsters seized the Kokiri Forest because of to Ganondorf's curse, Saria traveled to the Forest Temple to solve the problem herself. After Link defeated the ghostly Phantom Ganon, Saria awakened as a Sage and used her new powers to break the spell, freeing the forest from evil influences and ushering in a new era of peace.

  • Darunia – Leader of a tribe of rock-eating giants known as Gorons, and the Sage of Fire; he considers Link a "Sworn Brother" after Link helps his people by defeating King Dodongo, who had taken over the Goron's mines causing a food shortage. Seven years later, the Gorons resisted Ganondorf's rule after he took over Hyrule; as punishment, he captured nearly all of them and prepared to feed them to the monstrous dragon Volvagia in the Fire Temple. Darunia traveled to the Temple to free his people and briefly met Link inside. After Link freed the Gorons and slayed Volvagia, Darunia awakened as a Sage and added his power to the Link's. Darunia returns as a playable character in Hyrule Warriors.

  • Princess Ruto – A Zora and the Sage of Water; she is the Princess of the Zora people. The Zora refused to follow Ganondorf's rule, so he punished them by sealing their entire domain in ice. The mysterious Sheik saved Ruto and traveled to the Water Temple to break Ganondorf's curse. Ruto met Link, whom she was engaged to as a child due to a misunderstanding and showed him the way through the temple. After Link killed Morpha, the source of the curse, Ruto awakened as the Water Sage and reluctantly put her marriage on hold to aid him. Ruto returns as a playable character in Hyrule Warriors.

  • Nabooru – A Gerudo and the Sage of Spirit; she is the second-in-command of the Gerudo tribe, a race of thieves. Nabooru protested Ganondorf's cruelty toward innocents and traveled to the Spirit Temple to interfere with the wizard's plans, recruiting Young Link to recover a rare pair of Silver Gauntlets for her. Unfortunately, Twinrova, Ganondorf's surrogate mothers, kidnapped Nabooru and brainwashed her into becoming his follower. After Link defeated the witches, Nabooru awakened as a Sage and delighted in the prospect of vengeance against her captors.

  • Impa – This incarnation of Impa is a Sheikah, Zelda's nursemaid, the Sage of Shadow, and the founder and leader of Kakariko Village. When Bongo Bongo broke free and attacked the village, Impa traveled to the Shadow Temple to reseal the monster. Link went to the temple to assist her and defeated Bongo Bongo, allowing Impa to awaken as the Sage and join the group.

  • Zelda – Zelda is ultimately revealed as the Seventh Sage, who leads the rest of the group. After removing her disguise as the Sheikah ninja Sheik, she is captured by Ganondorf and brought to his Tower; the Six Sages aid Link by undoing the barriers the wizard established to protect himself. After defeating Ganondorf and escaping the tower, Link and Zelda found themselves fighting Ganon, who is revealed as a monster Ganondorf becomes when he uses the Triforce of Power. After Link incapacitates Ganon, Zelda calls upon the Six Sages, who combine their powers, open the door to the Sacred Realm, and seal Ganondorf away.

The Legend of Zelda: The Wind Waker reveals the existence of a new group of Sages (though the Sages from Ocarina of Time appear as stained-glass windows in the basement of Hyrule Castle) responsible for keeping the evil-repelling power in the Master Sword by praying to the gods in their temples. After being resurrected, Ganondorf immediately attacked those temples and killed their Sages, thus robbing the blade of its magical abilities and protecting himself from it. Link meets the ghosts of these original sages and is tasked with finding their descendants, bringing them to their respective temples, and restoring the power to repel evil to the Master Sword. The Sages of this world are:


  • Medli: A young Rito girl and the Sage of Earth, she is the apprentice attendant of Valoo, a powerful dragon and the Sky Spirit. When not serving Valoo, she tends to young Prince Komali and practices her harp, the symbol of the Sage of Earth. Her ancestor Larutoa Zora, was the original Sage; Laruto teaches Link the Earth God's Lyric and appears to Medli in a vision to inform her of her sacred duty. Medli travels to the Earth Temple with Link, helps him navigate it, and eventually begins offering up her prayers, which restores the energy and edge of the Master Sword. She later reappears as a downloadable player in Hyrule Warriors.

  • Makar: A young Korok and the Sage of Wind, he is one of the beloved children of the Great Deku Tree. During the annual Seeding Ceremony, Makar performs a special song on a leafy cello, the symbol of the Sage of Wind. His ancestor Fadoa Kokiri and the original sage, teaches Link the Wind God's Aria to awaken Makar to his destiny. Though Makar is captured in the Wind Temple, Link frees him, and he assists Link and fully restores the power to repel evil to the Master Sword, which manifests as a brilliant glow.

The Legend of Zelda: Twilight Princess establishes a completely different group of Sages, despite taking place relatively soon after the events of Ocarina of Time; this disparity has never been explained, although the book Hyrule Historia reveals there are three distinct timelines branching out from the events of Ocarina. These Sages, the keepers of the prison known as Arbiter's Grounds, are a group of identical-looking elderly men who are made of light and wear Kabuki-like masks. They attempted to execute Ganondorf for his crimes, but the Triforce of Power gave him immortality, and the wizard stole the Sword of the Sages and killed the Sage of Water. The remaining five Sages used the Mirror of Twilight to banish Ganondorf to the Twilight Realm to protect themselves and Hyrule. During the game's events, the Sages reveal themselves and this story to Link, tasking him with finding the shards of the shattered Mirror to reopen the passage to the Twilight Realm and gain power there to defeat Ganondorf and his minion Zant. The Sages are also the ones who announce Link's companion Midna as the Princess of the Twili people.

Another group of Sages appears in The Legend of Zelda: A Link Between Worlds; they appear to be descendants of the Seven Sages from Ocarina of Time. In this era, the Sages' chief duty is protecting the Triforce of Courage from the forces of darkness, as only their combined power can reveal its hiding place. After the mysterious kingdom of Lorule loses its own Triforce due to a ferocious war, the passionate but misguided Princess of the realm, Hilda, decides to have her minion Yuga kidnap the Seven Sages and use their power to assemble Hyrule's Triforce that she might take it for herself. Yuga does this by turning the Sages into paintings, which are used for a ritual which summons Ganon and binds his Triforce of Power to Yuga himself; the sorcerer also kidnaps Zelda and siphons her Triforce of Wisdom. Hilda, pretending to be Link's ally, instructs the hero to gather the Seven Sages' paintings, free them, and convince them to grant him the Triforce of Courage, which would give her control of all three pieces. The Sages of this era are:


  • Gulley: A young boy and the son of Hyrule's Blacksmith, he is a friend of Link's, who in this time period is the Blacksmith's apprentice. Gulley wears green, loves animals, and spends much of his time outdoors, implying a connection to the Sage of Forest. His youthful enthusiasm is unbounded, though he is confused about his powers, referring to himself as a "Sevensage."

  • Rosso: A stout, strong man and a miner who works on Hyrule's Death Mountain. He befriends Link and gives him the Power Glove to allow him to lift rocks. Rosso's red hair, somewhat inhuman features (including pure black eyes), and ties to rocks imply a connection to the Gorons, and thus the position of the Sage of Fire. Humorously, after being restored, Rosso reveals that he has always known about his sagely duty—he simply never bothered to mention it.

  • Osfala: A prideful young man and the apprentice of Sahasrahla, Elder of Kakariko Village. Osfala arrogantly assumed himself to be the hero destined to save Princess Zelda and tried to challenge Yuga head-on, only to fail miserably and be transformed into a painting. After Link frees him, Osfala apologizes, acknowledges Link as a true hero, and agrees to help summon the Triforce. His yellow clothing and white hair tie him to the Sage of Light.

  • Irene: An apprentice witch (she boasts of being the "best witch of her generation", despite being the only witch in that generation). She is told by a fortune teller to "take care of green," and takes this to mean Link, who wears green clothing. Though caustic, she considers Link a friend and is eager to help him as one of the Sages. It is suggested that she is a descendant of the Sage of Spirit.

  • Oren: The Queen of the Zora. Link initially helps her when her Smooth Stone is stolen, causing her to overflow with power and bloat to a massive size. After being restored to normal, she goes for a swim, only to be kidnapped by Yuga. She praises Link as among the best humans she knows and urges him to defeat Yuga, so she may return to her people. As a Zora, she is descended from the Sage of Water.

  • Seres: A nun in Hyrule's Sanctuary and a gentle soul. Seres is the first of the Sages to be transformed into a painting, an action Link witnesses firsthand; he travels to Princess Zelda to tell her about this action, which spurs his quest. After being saved from the forces of darkness, she sincerely thanks Link and promises to help him however she can. She has no apparent connection to any element, which suggests that she is a descendant of Zelda herself.

  • Impa: Zelda's loyal handmaiden, who in this incarnation is an elderly woman. She immediately believes Link's warnings about Yuga and agrees to help the young hero on his quest. Despite her courage, though, Yuga still transforms her into a painting and uses her in his evil rituals. As she is the "latest" Impa, she is likely this generation's Sage of Shadow.

The Champions in The Legend of Zelda: Breath of the Wild play a near-identical role to the sages in the previous titles. The Champions consisted of four of the best warriors of the races across the land and were formed by Princess Zelda and the King of Hyrule to combat Calamity Ganon. They had the duty of piloting the Divine Beasts and assisting Link in delivering the final blow to Ganon. One hundred years prior to the game's events, they were killed by the blight monsters Ganon created to take control of the Divine Beast and the Guardians to devastate Hyrule. The Champions remained powerless for a century until Link freed the Divine Beasts from Ganon's influence, allowing them to complete their task.


  • Daruk: The courageous Goron Champion and pilot of the salamander-like Vah Rudania. Although usually calm, he becomes loud and ferocious during battle and believes in Link's fighting capabilities. He grants Link "Daruk's Protection'', which protects Link from attacks. He shares this ability with his descendant, Yunobo, who assisted Link in freeing his ancestor.

  • Mipha: The Zora Champion and pilot of the elephant-like Vah Ruta. A beloved Zora princess, Mipha was King Dorephan's daughter and Prince Sidon's older brother; she possessed unique healing abilities not shared by others of her race. She was Link's childhood friend and created a suit of Zora Armor to be given to Link, for whom she held romantic feelings, but did not get a chance to present the armor to Link before her death. While her father and brother were aware of her feelings for Link, she kept them secret from her mentor Muzu due to his prejudice against Hylians. She grants Link "Mipha's Grace'', which revives Link once his heart meter depletes.

  • Revali: The prideful Rito Champion and pilot of the bird-like Vah Medoh. Revali is skilled in aerial battles and has exceptional sight and archery skills. He believes himself to be superior to Link in every way and finds it insulting that Link is the chosen one to stop Ganon instead of him, He changes his views on the Hylian hero after Link frees his spirit from Calamity Ganon. He grants Link "Revali's Gale", a powerful vertical wind column that blows Link into the air.

  • Urbosa: The Gerudo Champion and pilot of the camel-like Vah Naboris, Urbosa is a strong and courageous leader who showcases care and concern for Princess Zelda's well-being because she was good friends with Zelda's mother, the deceased Queen of Hyrule. Urbosa still feels bitter about her failure as a Champion one hundred years before. However, she expresses personal pleasure in being able to help defeat her people's shame (as one of Ganon's previous incarnations was a Gerudo himself). She grants Link "Urbosa's Fury", a devastating electric attack.

Tingle[edit]



Tingle is a jolly middle-aged man obsessed with fairies.[note 2] He wears a green bodysuit and first appeared in Majora's Maskwhere he was found floating around on a balloon selling maps.

He subsequently appeared in Wind Wakerfirst in a jail room located on Windfall Island, and then in a tall wooden tower, where again he acted as a map maker.

He has also appeared in Oracle of AgesFour Swords Adventures and The Minish Cap.

He cameos in Phantom Hourglass as a poster, in Spirit Tracksan almost shop figurine, and in Skyward Sword as a doll in Zelda's room at the Knight Academy.[9] He is a playable character via downloadable content in Hyrule Warriors.

Tingle has gained some notoriety, being ranked first on IGN's list of weird Zelda characters[10] and seventh, one place ahead of Navi, in Cracked.com's list of annoying video game characters.[11] He has gone on to feature in his own games, including Freshly-Picked Tingle's Rosy Rupeeland.

In Twilight Princessthe character Purlo was designed as a more realistic version of Tingle.[12] He is similar in appearance, and shares Tingle's obsession with Rupees, but can be hostile and unfriendly.[13] He runs the STARS minigame in Hyrule Castle Town, and complains when Link beats it.


Recurring characters[edit]


Many minor characters in the games have returned multiple times throughout the series, having Link in some form perform minor tasks for them.


Agitha[edit]


Agitha first appears in Twilight Princess. She is a cheery ten-year-old girl who calls herself the "Princess of Bugs" and lives in a house in Hyrule Castle Town. Agitha asks Link to help her collect twelve pairs of Golden Bugs for a ball she is having, with the promise of awards for his help. She returns in Hyrule Warriors as a playable character, armed with her parasol and using her golden bugs to fight for her.


Anju[edit]


Anju first appears in Ocarina of Time but is unnamed and generally referred to as the "Cucco Lady." She resides in Impa's old house in Kakariko Village. She says that she is allergic to Cuccos, and hers are always escaping from their pen. The first time that Link rounds them up for her, he receives an empty bottle in return.

Majora's Mask is the first Zelda game in which Anju is named. She is troubled over the disappearance of her fiancé, Kafei. In a lengthy side-quest resulting in the reunion of those betrothed, Link can acquire several masks: the Keaton Mask, the Kafei Mask, the Postman's Hat, and the Couple's Mask.

Anju reappears in The Minish Capwherein she again employs Link's help to retrieve her Cuccos, compensating with rupees and a Piece of Heart.


Beedle[edit]


Beedlealso known as Terry in different localizations of the games, is a traveling merchant who sells Link numerous items to help aid him as well sometimes exotic items. He also values his consumers with rewards discounts. He first appears in The Wind Waker where he can be found around numerous islands in the Great Sea on his boat shop.

In The Minish CapBeedle appears in Hyrule Town selling Picolyte after Link fuses kinstones and clears the area with the Gust Jar.

In Phantom Hourglasshis role is the same as that in The Wind Wakerbut he sells boat parts.

In Spirit Tracks his role is the same but instead of a boat, he is seen soaring above in a balloon across New Hyrule. Link must bring the boy from Aboda Village to Beedle to fulfill his dream of flying. Beedle agrees to have him on board. Link also has to obtain a Force Gem from Beedle.

In Skyward Sword his role is the same, traveling from his island home to Skyloft in a pedal-powered wooden shack with helicopter-type propellers.

In The Legend of Zelda: Breath of the Wildhe travels on foot with a large backpack, and he is often seen at different stables.

IGN ranked him number 14 on its list of the Top 20 Weirdest Zelda Characters.[14]


Biggoron[edit]


Biggoron is a Goron who is approximately the size of a mountain. He first appears in Ocarina of Timewhere he can be found sitting atop Death Mountain, scratching at his dry eyes. He has a brother named Medigoron who resides in the second level of the Goron city and will sell Link the Giant’s Knife. At the end of a trading sequence, Link gives the giant special Eye Drops; in return, Biggoron makes the Biggoron's Sword, which is unbreakable and inflicts twice as much as damage as the Master Sword but prevents Link from using his shield.

In Majora's MaskBiggoron has been cursed with invisibility by the Skull Kid, and sits at the far end of the narrow ridge which leads to Snowhead Temple, blowing gusts of wind to prevent anyone from traversing the path (which caused the Goron Darmani to fall off and die). Once Link learns the Goron Lullaby, he uses this to lull Biggoron to sleep, thus making the giant fall off the cliff and allow access to the Snowhead Temple.

In Oracle of SeasonsBiggoron can be found at the top of Goron Mountain, where he is suffering from a terrible cold. Link gives him some Lava Soup for this illness in exchange for the Goron Vase. Through a linked game with passwords, Link can tell Biggoron a password which then gives Link Biggoron's Sword.

In The Minish Caphe resides in the mountains near Veil Falls, only appearing once Link fuses kinstones with a Goron in a cave near Lon Lon Ranch. The giant is hungry and asks Link for a shield to eat; when Link returns, after Biggoron has eaten, he presents Link with the Mirror Shield.

In Phantom HourglassBiggoron is not his usual monstrous size, but of normal Goron height—though he remains the largest on Goron Island. Here he has a son named Gongoron. Link is required to answer his questions before being allowed to explore the island further.


Dampé[edit]


Dampé is an old gravekeeper who appears in multiple games. He can be recognized by his pale skin and hunched back.

He first appears in Ocarina of Time where he can be found in the Kakariko Village graveyard. As Child Link he's usually inside his hut sleeping, but, at sunset, he appears outside for a few hours, where he provides a mini-game for Link to try to win a piece of heart. As Adult Link, Dampé is dead and Link must enter his grave to claim the hookshot. Once inside, Dampé's ghost challenges him to a race. Link must follow him to obtain the hookhot without failing.

In Majora's Maskhe can be found in the Ikana Graveyard. During the day, he walks around outside. It takes an entire day, however, for him to return to his hut. If Link wears the Captain's Hat whilst talking to him, he gets scared and quickly rushes inside. On the final day, he can be found underground in the graveyard looking for a treasure which Link helps him find.

In Four Swords Adventureshe is found at the graveyard in the swamp area. Link can talk to him. He warns Link that he should not be out late and tells about the Forest of Light.

In The Minish Caphe is found in the Royal Valley in western Hyrule where Link can fuse kinstones with him. He gives Link the Graveyard key.

In A Link Between Worldshe appears as the graveyard's caretaker near the sanctuary.


Great Fairy[edit]


Great Fairies appear in all of the games, except for Skyward Sword, as giant fairies that reside in springs called "Great Fairy's Fountains". They are much older than other fairies, and are thus much more powerful.[15] Most of those depicted wear dresses, full-length or knee-length, though in Ocarina of TimeMajora's MaskTwilight Princessand Breath of the Wild they are more risque. According to their figurine in The Wind Wakerthey were born on the Angular Isles, and they are destined to aid the "Great Hero", Link.[16] In all games, they will completely refill Link's health. In some of their appearances, they will reward Link with new items or upgrades of his items or meters, usually for merely visiting them, though sometimes he must complete a task. These tasks usually involve some selflessness on the part of the player.[note 3] In Hyrule Warriorsone of Link's unlockable weapons allows the player to control a Great Fairy, with Link held in a bottle that she carries with her.


Guru-Guru[edit]


Guru-Guru is a bald, bearded man who's always seen playing the "Song of Storms" on what looks like an organ grinder. He first appears in Ocarina of Time where he's found inside the Windmill in Kakariko Village, happily playing away. In the future, he's angry because seven years ago a young boy played the Song of Storms with a magical ocarina, messing up the windmill. Unaware Link is that same boy, he teaches him the "Song of Storms", and Link returns to the past to fulfill his predetermined destiny, draining the well to access the next dungeon.

In Majora's Mask he's part of the Gorman Troupe set to play at the Clock Town Carnival. During the day he can be found playing in the troupe's room in the Stock Pot Inn. He's found at the Laundry Pool during the night because his playing annoys the other members greatly. Sometime before Link's arrival to Termina, he was a member of a different troupe, led by a dog. Out of anger and jealousy, he steals from the leader the Bremen Mask and gives it to the player after confessing his story. By wearing the mask and marching, Link can make some animals follow him, and is required to obtain the Bunny Hood by helping a flock of baby Cuccos reach adulthood as they march.

In Oracle of Seasonshe's found beside a windmill again in the Eastern Suburbs of Holodrum. Here, Link can trade him the engine grease for a phonograph to continue the trading sequence for the Noble Sword.

IGN ranked him number 13 on its list of the Top 20 Weirdest Zelda Characters.[17]


Hylia[edit]


Hyliaa goddess who was reborn as the first incarnation of Zelda, became the ancestor of the Hyrule Royal Family and was the namesake of the Hylians. She is depicted throughout the games by statues and imagery, often depicted as having angelic wings and holding a sword in her right hand.


Malon[edit]


Malon (マロン, Maron) has appeared in several games in the series, and is almost always found at Lon Lon Ranch with her father Talon.[18] Like the series' protagonist, Link, and its namesake, Princess Zelda, Malon is depicted with many varying incarnations. Her largest appearance is in Ocarina of Timewhere she interacts with Link on various occasions when he visits the ranch. Link helps Malon and her father with their ordeals while she mainly raises Epona, and teaches Link Epona's Song, which can call the horse to Link at any time. In other games, she has smaller roles, involving Link helping Malon and Talon. If Link beats Malon's record of 50 seconds on an obstacle course on Epona, she will put a cow in his house in Kokiri Forest.

In Oracle of Seasonsshe and her father breed Cuccos north of Horon Village near Eyeglass Lake in Holodrum. As part of the trading quest, if Link gives her the Cuccodex, she will give him the Lon Lon Egg.

In Four Swords Adventuresthe four Links guide Malon to her father, Talon, when her path is blocked by castle knights. Upon reuniting her with Talon, he gives the Links permission to use his horses, which appear when one of the Links touch a carrot. She also makes an appearance in The Minish Capwhere Link helps her and Talon back into their house by finding a key, later moving to the town to sell Lon Lon Milk.

Malon does not appear in Majora's Maskbut both the child and adult versions of Malon appear as the sisters Romani and Cremiaseparate characters who own Romani Ranch in the southwestern area of Termina. On his first visit to the ranch, Link learns that Epona had been found by Romani since being separated from him at the beginning of the game. In exchange for reclaiming Epona, Romani asks Link to help protect the ranch and its cows from otherworldly creatures. Later, Link is asked by Cremia to ride into town with a shipment of milk, which must be protected from masked bandits.

Though Malon and Talon do not appear in Twilight Princessallusions to the characters can be found in the names of two of the youths from Link's home village: Malo and Talo. The music that plays in Hyrule Field during the nighttime has Malon's singing voice through most of it.


Maple[edit]


Maple is an apprentice witch serving under her grandmother Syrup. She first appears in Oracle of Seasons and Oracle of Agesfrequently flying by Link on her broomstick. Upon crashing into Link, he and Maple will both drop their items, prompting a race between them to gather up as many of them as possible. As the game continues, Maple will upgrade her broomstick to a vacuum cleaner and, in a linked game, a U.F.O., each being faster and making the item races more challenging. Maple is also a part of the trading sequence in both games, as she seeks a Lon Lon Egg in Seasons and a Touching Book in Ages.

In the Game Boy Advance remake of A Link to the PastMaple appears inside the magic potion shop as the salesclerk, replacing the unnamed shopkeeper character from the original version of the game. In A Link Between Worlds it is hinted that the witch who runs the magic shop is also named Maple, though it is unclear if she is meant to be the same character.


Marin[edit]


Marin is a young girl who appears in The Legend of Zelda: Link's Awakening. She finds Link washed ashore on Koholint Island and nurses him back to health, after which she spends her time in the village with her father Tarin. Marin is loved by the villagers for her singing, specifically her favorite song, the Ballad of the Wind Fish. During a side-quest in which Link must escort her to a neighboring village, Marin reveals that she desires to explore the world beyond Koholint Island. In the ''good ending'', if the player does not die during the entire game, the Wind Fish grants her desire by reincarnating her as a seagull.

Marin appears as a trophy in Super Smash Bros. Melee. She is also a playable character through downloadable content in Hyrule Warriors Legendsin which she fights using the Sea Lily's Bell and by summoning the Wind Fish for wide-range attacks.


Mutoh[edit]


Mutoh is an old, short-tempered boss of a group of carpenters who are responsible for building structures around Hyrule and other lands. However, his employees are always either lazy or lost and he has to yell at them. He first appears in Ocarina of Time where during the present he is busy constructing a building in Kakariko Village. Seven years later in the future, they are found in Gerudo Valley where all the carpenters except Mutoh are captured by the Gerudo after a failed attempt at joining them. Link later has to help free them so they can escape. In this game only, he has two children, Anju and Grog.

In Majora's Maskhis carpenters are busy getting ready for the Clock Town carnival however Mutoh is busy arguing with the mayor to keep the carnival running. The guards are arguing and want to close the fair in fear that the moon will fall from the sky. On the Final Day, he is the only one found outside the clock tower; everyone else has fled. However, in the final scene, he is seen running towards Stone Tower.

In Oracle of Ageshe is responsible for building the bridge connecting Nuun Highlands to Symmetry City in Labrynna. However, all the carpenters have scattered across the highlands and he asks Link to find them so they can build the bridge.

In The Minish Caphe is found in Hyrule Town where if Link fuses kinstones with him, the carpenters will construct houses for either Nayru, Din or Farore to live in. When not working, they are located in the sawmill in the town.


Postman[edit]


The Postman is an unnamed character who appears in multiple titles. A similar man appears in Ocarina of Time not as a postman but as a man running around Hyrule, known as the Running Man, copying an extinct race of rabbits. Link sells him the Bunny Hood, causing him to run faster. Seven years later he is living with the carpenters of Kakariko Village outside the Gerudo's Fortress entrance after Link frees all the carpenters from Gerudo's Fortress, where he is given the option of racing him; despite much speculation and frequent rumors to the contrary, it is not possible to win this race.

He first debuts as the Postman in Majora's Maskwhere he runs around delivering mail in Clock Town. As the moon gets closer, he's seen running quicker as he wants to flee, but he cannot bring himself to break his schedule. After Link has him deliver Kafei's letter to his mother on the Final Day (as part of the Anju and Kafei quest), he is relieved of his duties and gives his Postman's Hat to Link before fleeing town. Whenever he speaks, he says "Ya!" loudly, though this practice was discontinued in later games.

In Oracle of Ages he is a human (being Hylian/Terminian in the last two) again as a Postman at the Post Office in Lynna Village in Labrynna. Here he is unable to deliver the mail on time because he does not have a clock. Link later gives him the Poe Clock, prompting him to rush out to deliver the mail. In his haste, he leaves behind Stationery, which Link takes.

In Minish Cap he's seen running around Hyrule Town making deliveries. He works together with another post office worker named Stamp. The two of them start a newsletter once Link and the Postman fuse Kinstones.

In The Wind Waker Koboli is a Rito mail sorter who is said to have descended from a postman long ago. He has a striking resemblance to the postman in "Majora's Mask" but is likely not his descendant because the two games occur on different timelines.

In Twilight Princesshe appears whenever Link walks into a certain area and delivers mail from other characters and unknown sources. He's also found in certain places at certain times, such as in Telma's bar, where he wonders what food to buy, or in Zora's domain, wondering which exact Zora his mail is to be delivered to. When Link is in his wolf form, he automatically transforms into human form to receive the mail. In this game, there is a glitch that can send the postman running off a cliff, to his death.

In Phantom Hourglass when Link approaches a wiggling mailbox, the Postman flies over to him with a winged backpack and reads the mail aloud.

In Spirit Tracks he looks similar to the Phantom Hourglass mailman but has no wings. He gives people their mail and is depressed by the fact that he can only hand out letters.


Skull Kid[edit]


Skull Kidknown in Japan as Stalkid (スタルキッド, Sutaru Kiddo), is a young Imp who first appears in the Nintendo 64 video game The Legend of Zelda: Ocarina of Time. He is dressed in a red cloak and hat covering an underlayer of clothing. There are a few Imps that can be found in the Lost Woods, a maze-like forest. Two play a memory game with Link as a child, and one rewards him if he plays a particular song for him on his ocarina.[note 4] However, if Link, as an adult, meets Skull Kid, he shall attack him out of fear. It is possible to defeat the Skull Kid; doing so rewards Link with 200 Rupees.

In the direct sequel, The Legend of Zelda: Majora's Maskthe Skull Kid is seen cavorting with a pair of fairies named Tatl and Tael. He steals a mask called Majora's Mask which grants him great power but corrupts him.[note 5] Under the influence of its power, he cursed many of the inhabitants of Termina, Link included, and caused the moon to fall toward Clock Town. He also treats Tatl and Tael poorly. He is thwarted when his old friends the Four Giants of Termina stop the moon from falling and Link defeats Majora. Afterward, Skull Kid befriends Link and reunites with his fairies as well as the Four Giants. At the end, the Skull Kid notes that Link "smells a lot like that fairy kid who taught [him] that song in the woods," suggesting that he is the same Skull Kid as seen in Ocarina of Time.[note 6]

Skull Kid also makes an appearance in the Nintendo GameCube/Wii game, The Legend of Zelda: Twilight Princess. Skull Kid made a cameo appearance in Super Smash Bros. Brawl as a pair of stickers.[19] He also appears in The Legend of Zelda manga.[20] Soon after the events of Ocarina of TimeLink met the Skull Kid in the Lost Woods, who was one of the Skull Kids who work for the Baga Tree, the evil rival of the Deku Tree.[21] Skull Kid appears as a playable character in Hyrule Warriors Legends.

IGN editor Lucas M. Thomas listed Skull Kid as a good addition for the video game Super Smash Bros. Brawlwhen he was the first likely included amongst the other characters listed.[22]UGO Networks editor Marissa Meli listed him 27th out of 50 in The Best Kids in Video Games, criticizing him and calling him an "...ugly looking scarecrow who hates Link and uses a flute as a weapon."[23] Skull Kid (wearing Majora's Mask) appears as an Assist Trophy in Super Smash Bros. for Nintendo 3DS and Wii Uand in Super Smash Bros. Ultimate.


Syrup[edit]


Syrup is a friendly old witch who first appears in Oracle of Seasons and Oracle of Ages. She specializes in selling restorative potions and is Maple's grandmother. In Oracle of Seasons her shop is found in Sunken City in Eastern Holodrum where it can only be accessed during winter. During the quest for the Noble Sword, Link must trade her a Mushroom for a Wooden Bird, and she will not sell Magic Potions until she receives the Mushroom. In Oracle of Agesher shop is located in Yoll Graveyard during the present in Labrynna. At one point, Link must use one of her Magic Potions to cure King Zora's illness.

In The Minish Capher shop is found in the Minish Woods. Link has to purchase from her the Wake-Up Mushroom for Rem the Shoemaker so to wake him up. At first, she only sells Blue Potions, but after Link fuses kinstones with a Minish in South Hyrule Field, she will then start selling Red Potions.

Though not named, similar witches like Syrup appear in A Link to the Past and Link's Awakening. In A Link to Past she can be found in Eastern Hyrule outside her shop while her apprentice (Maple in the Game Boy Advance version) tends the shop itself. Link can find her a Mushroom from the Lost Woods which she can use to complete her potion and which Link can use. In Link's Awakeningthe shop can be found in Koholint Prairie on Koholint Island. She asks Link to find the Sleepy Toadstool to make some Magic Powder to give to Link and instructs him to use it on unlit torches.


Talon[edit]


Talon is Malon's father and the owner of Lon Lon Ranch who first appears in Ocarina of Time. Link first finds him sleeping outside Hyrule castle. Link uses a cucco to wake him up and then hurries back to find Malon. Later, if Link heads to Lon Lon Ranch, he can participate in a mini-game to earn a bottle of milk. Also at the farm is his farmhand Ingo, who seven years later is given the ranch by Ganondorf, which forces Talon to stay at Kakariko Village. However, he returns once Link defeats Ingo in a horse race.

In Majora's Maskin Termina (which is set in a parallel universe), Talon is known as Mr. Barten and is the bartender of the Milk Bar in Clock Town. On the Final Day, he does not leave the town over the falling moon and instead stays at the bar.

In Oracle of Seasonshis farm is found north of Horon Village, where he is again with Malon where they raise Cuccos. Talon is found sleeping at Mt. Cucco; if Link wakes him up with the Megaphone, he'll give him the Mushroom as part of the trading quest.

In Four Swords Adventureshe is seen briefly when Link returns Malon after rescuing her. He allows Link to use their horses by collecting carrots.

In The Minish Caphe can be found at Lon Lon Ranch east of Hyrule Town where he has lost the keys to his house. However, Link is able to find the spare key by shrinking to help them get inside.

In Link's Awakeninga similar character named Tarin appears as Marin's father. Early in the game, Tarin is turned into a raccoon when he eats a strange mushroom in the forest and blocks Link's path until the transformation is undone with Magic Powder. Later, Link gives Tarin a stick as part of the trading sequence. He uses it to try and shoo bees away from a honeycomb but is chased off by the angry swarm, leaving Link to take the honeycomb.

Talon bears a strong resemblance to the Nintendo mascot, Mario. He has a short stature, a large mustache, and wears a red shirt with blue overalls. Additionally, he and his daughter wear pendants that resemble Bowser, and his ranch hand Ingo resembles Luigi. In his official art for Oracle of Seasons, he wears a hat with Mario's signature "M".




  1. ^ In Japanese: ゼルダの伝説 (Zeruda no Densetsu)



  1. ^ In Link's Awakeningif the player steals from the shop, characters would later refer to him as "Thief".

  2. ^ Tingle Trophy Description: "Tingle is a mysterious middle-aged man who thinks he's 'the very reincarnation of a fairy.' His bizarre behavior and unique speech are just little pieces of his vibrant personality. Tingle travels by way of a small hot-air balloon, making maps of the lands below him. Pop his balloon, and Tingle will fall to earth to sell his maps." [8]

  3. ^ In one instance, the Great Fairy and Link go through a variation of "Mercury and the Woodsman" Archived September 30, 2007, at the Wayback Machine, one of Aesop's Fables.

  4. ^ Skull Kid: You know Saria's Song! We should be friends! Here, take this!

  5. ^ Tael: The power of the mask made him do it. It was too much for the Skull Kid to handle.

  6. ^ Skull Kid: Eh-hee-hee...You have the same smell as the fairy kid who taught me that song in the woods...


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